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WWEabilities

Abilities have changed from what they were previously. Each superstar can have up to 6 abilities. Each ability has three different levels and each has a different impact on the gameplay. Some of these have an impact on stamina, some impact the kick-out gauge and others impact the amount of damage you can inflict on your opponent.


  • Move Thief

Humiliate your opponent by stealing their own Finisher against them. Move Thief disrupts your opponents focus, causing them to lose stamina. Level 1: Can be used 1 time per match Level 2: Can be used 2 times per match, reduces more opponent's stamina Level 3: Can be used 1 time per match, completely drains opponent's stamina


  • Ring Escape

Allows Superstars to escape to ringside when they are down near the ropes. Level 1: This ability requires at least ¾ of a stamina bar. Level 2: Stamina costs reduced by 33%. Level 3: Stamina costs reduced by 66%


  • Pin Combo

Allows a Superstar to perform a pin immediately following certain grapple attacks. Reduces opponents kickout gauge by: Level 1: 10% Level 2: 20% Level 3: 30%


  • Diving Pin Combo

Allows a Superstar to perform a pin immediately following certain diving attacks. Reduces opponents kickout gauge by: Level 1: 10% Level 2: 20% Level 3: 30%


  • Teamwork

Damage inflicted by double team moves and Tag Team finishers is increased by: Level 1: 12% Level 2: 17% Level 3: 26%


  • Fan Favourite

Increases the time window to complete a Superstar's Comeback Moment: Level 1: 13 seconds Level 2: 16 seconds Level 3: 21 seconds


  • Mouthpiece

The Superstar will benefit of a Stamina increase when a Manager distracts the referee: Level 1: Small stamina boost Level 2: Lvl 1 stamina boost + 50% (can be used 2 times before manager gets ejected) Level 3: Lvl 2 stamina boost + 50% (can be used 2 times before manager gets ejected)


  • Technician

Lowers Stamina cost for reversals by: Level 1: 10% Level 2: 30% Level 3: 50%


  • Ruthless Aggression

While fighting at ringside, damage from grapple and environmental attacks are increased by: Level 1: 7% Level 2: 11% Level 3: 18%


  • Immovable Object

Can only be used by Heavyweight and Super Heavyweight Superstars. Decreases the chance that a Superstar will fall to his knees when hit by a strong or running strike by: Level 1: 40% Level 2: 55% Level 3: 65%

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